API Reference
ts
interface WithFadeFromProps {
/**
* Array of numbers from 0 to 100 that corresponds to % of the screen a given snap point should take up.
* Should go from least visible. Example `[0.2, 0.5, 0.8]`.
* You can also use px values, which doesn't take screen height into account.
*/
snapPoints: (number | string)[];
/**
* Index of a `snapPoint` from which the overlay fade should be applied. Defaults to the last snap point.
*/
fadeFromIndex: number;
}
interface WithoutFadeFromProps {
/**
* Array of numbers from 0 to 100 that corresponds to % of the screen a given snap point should take up.
* Should go from least visible. Example `[0.2, 0.5, 0.8]`.
* You can also use px values, which doesn't take screen height into account.
*/
snapPoints?: (number | string)[];
fadeFromIndex?: never;
}
type DialogProps = {
activeSnapPoint?: number | string | null;
setActiveSnapPoint?: (snapPoint: number | string | null) => void;
open?: boolean;
/**
* Number between 0 and 1 that determines when the drawer should be closed.
* Example: threshold of 0.5 would close the drawer if the user swiped for 50% of the height of the drawer or more.
* @default 0.25
*/
closeThreshold?: number;
onOpenChange?: (open: boolean) => void;
/**
* Duration for which the drawer is not draggable after scrolling content inside of the drawer.
* @default 500ms
*/
scrollLockTimeout?: number;
/**
* When `true` only allows the drawer to be dragged by the `<Drawer.Handle />` component.
* @default false
*/
handleOnly?: boolean;
/**
* When `false` dragging, clicking outside, pressing esc, etc. will not close the drawer.
* Use this in comination with the `open` prop, otherwise you won't be able to open/close the drawer.
* @default true
*/
dismissible?: boolean;
onDrag?: (event: PointerEvent, percentageDragged: number) => void;
onRelease?: (event: PointerEvent, open: boolean) => void;
/**
* When `false` it allows to interact with elements outside of the drawer without closing it.
* @default true
*/
modal?: boolean;
nested?: boolean;
onClose?: () => void;
/**
* Direction of the drawer. Can be `top` or `bottom`, `left`, `right`.
* @default 'bottom'
*/
direction?: 'top' | 'bottom' | 'left' | 'right';
/**
* Opened by default, skips initial enter animation. Still reacts to `open` state changes
* @default false
*/
defaultOpen?: boolean;
/**
* Disabled velocity based swiping for snap points.
* This means that a snap point won't be skipped even if the velocity is high enough.
* Useful if each snap point in a drawer is equally important.
* @default false
*/
snapToSequentialPoint?: boolean;
/**
* Gets triggered after the open or close animation ends, it receives an `open` argument with the `open` state of the drawer by the time the function was triggered.
* Useful to revert any state changes for example.
*/
onAnimationEnd?: (open: boolean) => void;
autoFocus?: boolean;
} & (WithFadeFromProps | WithoutFadeFromProps);